This book is a rather deep
look into the nature of comics: how they are created and how we read them. It covers the history of visual communication quite well.
If you are interested in comics, communication, or visual design, I highly
recommend the book.
The most ingenious feature: The book is written in comic book form so it constantly demonstrates what it is trying to teach. -- ToddCoram
for the author's site.
books illustrate the power and succinctness of comics.
Recommendation seconded. An entertaining and very
insightful coverage of comics as visual communication, with easily-drawn parallels to user interface design. -- DaveSmith
And another recommendation. When I was once tasked to head up a Human-Computer Interface effort (and really didn't know beans about it) I learned more about human cognition from this book than any HCI text around. -- DonOlson
Ditto. (Amazon claims people who buy UnderstandingComics
also buy EdwardTufte
's books on how to display information. I believe it!)
Having read this book, I think comics could actually be a good medium for capturing UseCases
. (If you think computer-generated comics would be not only ugly but useless, check out MicrosoftChat?
, a.k.a. "ComicChat?
Perhaps not surprisingly, comics were one of the inspirations for the user interface and deeper structure of the PlayGround
language for children.
in his "recommended reading" list. He jokes that he and ScottMcCloud
are a mutual admiration society. -- DaveSmith
Funny to run across this here. I saw my 13-year-old nephew reading this and peeked over his shoulder. I only saw a fragment of one page (the one about how reducing the complexity of drawing a face to circle and two eyes and a smile increases the number of people it matches). I now use that fragment to illustrate a pitfall of written methodologies. They usually think I am funny for introducing this book into the conversation. So now I'll have to track down the whole book so I can read the rest of it.
Here's an amen from me too - this really is an excellent book. I was struck by the part Alistair mentions, and also the part about the plasticity of time and use of the white bits between frames. --PeterMerel
It is a book worth owning and reading many times. The author deserves the money for what he has done here. Also for his sense of humor.
Yet another recommendation. See http://www.scottmccloud.com/objects/originals/orig-uc/uc-qwk.html
for some sample pages from the book. The fragment Alistair mentions is part of a map of visual iconography - see http://www.scottmccloud.com/inventions/triangle/triangle.html
for a short explanation.
recommends it, which is how I discovered it, and I strongly agree with the above comments. This is a very unusual, insightful, one-of-a-kind book about visual communication, even though it is nominally only about comics, and should be considered a must-read for anyone with a strong interest in any related topic, including user interface. -- DougMerritt
said: "Profoundly wise and full of humor, I also found it to be one of the most insightful books about designing graphic user interfaces ever written, even though it never discusses the subject directly. Many of the story-telling techniques discussed are straight-forwardly applicable to graphic user interface design, which after all mixes text and graphics in a similar fashion. It includes the best description of why icons work that I have ever encountered."
See also: VisualizationAsLearningAid
(the sequel), WikiSuperheroJoust